Mor-Thandak
Mor-Thandak GEOGRAPHY — A continent. Mor-Thandak is a large land mass surrounded by ocean on each side: the → Gray Lake to the west, → Galantis to the north, the → Sea of Glass to the east, and the → Catcher’s Sea to the south. Mor-Thandak is divided politically into five regions: → Carde-Meridea, → Ausrost, → Goth, → Great North, and the → Forgotten North. The most northern region is the Forgotten North. It is removed from the southern regions by the → Forgetful Mountain range. Very little is known about the Forgotten North. Carde-Meridea (or → Carde) is the southernmost portion of Mor-Thandak along the western coastline. Ausrost, in the southeast, is the most densely populated region and contains the wealthiest cities and villages. Goth (making up the majority of the west) is situated above Carde and is home to the → Skree. The Great North lays above Ausrost. The name “Great North” is a misnomer since the Forgotten North is farther north and west of the Great North, though the most northern part of Mor-Thandak is → Joolie, the uppermost tip of the → Finger of the Quid in the Great North, a peninsula in Galantis. Most people of Mor-Thandak live in the southern two regions of Carde and Ausrost, and most travel takes place within and between these two regions.
The land of Mor-Thandak is divided into three geographical areas: the Forgotten North, separated from the southern areas by the Forgetful Mountains, makes up the first and least-known area. Goth and the Great North make up the second: these regions are sparsely populated due to the barbaric nature of the Skree, and to a lesser extent the → Quid, and the harsh conditions of the land. Goth and the Great North are separated from the southern regions by what is known as the → Dead Man’s Spine: from west to east, the → Kathian Mountains, the → Barren (or → Lost Lake), and the → Dial.